WAREHOUSE CONVERSION

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WAREHOUSE CONVERSION

Post by anastassis.vamvakas on Wed Mar 28, 2012 6:18 am

Let me contribute to this great forum and ask for your lights.

This was my entry
(entitled "30 something") in a design contest in Greece, where I live, for the conversion of a warehouse (30
square mtrs) into a budget home and office space for a young couple
It made it through to the final 15 out of 101 entries, but had no chance
further up
.
Workflow: SketchUp 8, VRay 1.9 and Photoshop.

If there's anything you find worthwhile in these renders, it's all thanks to a
wonderful community of SketchUp and VRay users, so generously and passionately
imparting knowledge to every direction, mine included. I owe all of you a big
thank you for that.

Comments and Criticism are welcome. All shortcomings are of course mine.


























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Re: WAREHOUSE CONVERSION

Post by Admin on Wed Mar 28, 2012 8:20 am

Well first of all to be included on top 15 out of more than 100 entries is something.. You have a very respectable design and visualisation here.. Drama of lighting, play of materials and the design itself for me is a success. However attention to details in order to improve further you might want to take note.

Wood grains.. WOod grains are tricky and usually we want to just apply materials at once. In the end if they were taken for granted then they diminishes the realism. Try to study how the grains are in real life. Often they run parallel with the length of the wood panel. Second they vary too.

You might want to use round corner plugin to fillet the edges.

Noise. address the noise by increasing the subdivision of your materials/ I usually use 24

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Re: WAREHOUSE CONVERSION

Post by renosgr on Thu Mar 29, 2012 12:36 am

Congartulations Anastassis,i love your work...the feeling of this apartement is amazing...as can say you are the winner!!I know here critique some points but i feel happy for this work...keep good working....
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Re: WAREHOUSE CONVERSION

Post by anastassis.vamvakas on Thu Mar 29, 2012 1:50 am

Thank you both for your kind words. I can't stress enough how much-practically everything- I owe to the willingness of skilled 3d artists to share knowledge around.

Nomer Adona thanks so much for the feedback. I feel I have a thousand questions right now, but I'd much better start by correcting the points you mention.

The noise thing in particular still remains a mystery to me. The noisiest parts as far as I can see are the toilet bowl, the washing machine and the kitchen countertop. The washing machine was a ready-made, "off-the-counter" metal vismat (unfortunately I have yet to start making my own vismats), the toilet bowl is a white diffuse with a fresnel reflection of 0,8 and a subdivision of 40(!) But I have noticed that whenever I use a totally white diffuse with a reflection, it invariably turns out noisy. No idea what I'm doing amiss there. As for the countertop, it got noisy after I applied a bump map (bumps are one more thing I have to get more comfortable with). But if I remember well, I did not crank up the subdivision there anyway, so that must have been the problem, as you pointed out.

Reno, thanks for the vote of confidence. You know I'm a big admirer of your 3d work. I'll be glad to hear any comments you have about my work next time Smile
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Re: WAREHOUSE CONVERSION

Post by Admin on Thu Mar 29, 2012 8:02 am

this might be the reason.. you used soft shadow by increasing the size of the sun. I think the noise is more of the shadow quality. therefore go to you shadow parameters of your Sunlight and increase the subdivision. also its better to use Adaptive DMC image sampler as its design for DOF and soft shadows...

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Re: WAREHOUSE CONVERSION

Post by arqestevez on Sun Apr 01, 2012 9:04 pm

hi.
these renders are great. the illumination and everything. materials look good, a little bit noisy, but very realistic. composition is also pretty good, but i think you really need to map your would texture in the staris better. if you're using sketchup you just have to draw a line where the pieces of wood should end and map each part differentyly.
pretty awesome work pal.
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Re: WAREHOUSE CONVERSION

Post by nomeradona on Sun Apr 01, 2012 9:18 pm

good point omar.
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Re: WAREHOUSE CONVERSION

Post by 3d-edge on Mon Apr 30, 2012 1:26 pm

I think the lighting and overall feel is excellent.... and yes be aware of the mapping of the wood material. Size and grain direction is always important to consider.Try to avoid also repeating pattern in a row. Overall it's impressive.

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Re: WAREHOUSE CONVERSION

Post by anastassis.vamvakas on Mon Apr 30, 2012 9:08 pm

thank you guys for the tips!
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